BasicsName of character: Seth
Nickname: Some call him the Lord of the Underworld. Not in his hearing, of course.
Gender: Male
Age: Young adult (his precise age is difficult to determine)
Occupation: Seth's job is very difficult to pin down. It makes him an unexpected amount of money, and gives him a surprising amount of power. What he actually does, though, is almost certainly doing something
wrong. There is something fundamentally immoral about the work he does and the twisted way in which he manipulates people to his will. However, it's not clear, or easy to prove, whether what he does is actually illegal or not. It's even harder to define what he does to make money. He seems to travel from place to place, send letters, and stand around looking ominous, but very little else. There's a secret to it, and a trick to it, but whatever it is, Seth's not telling.
AppearanceSeth is not unattractive, and uses this to his advantage.
Tall and thin, with long limbs and extremities, there's something spider-like about Seth, in the way he is built and the way he moves. This could easily look awkward, but Seth brings a carefulness, a calculation into his motion which makes him regal rather than ungainly.
Seth has his father's dark skin and hair (complete with silver streak, courtesy of his father's genes), sharp nose, thin lips and chiselled chin. He has his mother's high cheekbones and bright witch eyes, as well as the wavier texture of his hair (which turns quickly into a mane of curls if not carefully tamed) and slender build.
He is a neat mixture of his parents in far more than his appearance, as it happens.
PersonalityOverview:Seth took the worst from both of his parents' personalities.
From his father he inherited a detachment from humanity (which rapidly morphed into a feeling of superiority over common humans), a brilliantly rational mind with an ability to read the world, situations and emotions beyond human comprehension, and incredible self-confidence.
From his mother, he inherited a hunger for power, a hot passion, a deep pride, burning ambition and drive and a sharp tongue.
In his parents, these qualities were diluted and redeemed by others. In him, they have massed into a dark, antagonistic personality, leaning into immorality, cruelty and darkness rather than fairness and light.
Seth hides the empty darkness in his heart well. He is slick and charming, dashing and unerringly well-mannered. He keeps his ambition buried and his hunger at bay. Still, these qualities seep out of him occasionally, and there's something about him, difficult to name or place, which makes an observer faintly uncomfortable. He is outwardly faultless. His image is perfect. But there's something, just below the surface, which is faintly sinister, and yells out at a watcher to run, run fast and never to look back.
Yet...
There's something about him, something not quite right, even in his image. He plays the villain almost too well. It's as if he's studied bad people, and applied his knowledge.
Perhaps this is just wishful thinking.
Perhaps not.
Likes and dislikes:Likes:Seth likes power, and the feeling he has when he has any sort of power, control or superiority. He likes this very much.
On a less sinister note, Seth likes the colour grey, tailored clothing (his attire is always impeccable, if he can help it), cold weather and thunderstorms.
He's less shallow than this, but the rest remain for you to discover.
Dislikes:Seth's main dislikes are sensible, and to be expected. He doesn't like being or appearing to be weak, weakness in those close to him. He dislikes not being taken seriously, or being laughed at. He finds very hot days uncomfortable, and is scornful of flaws in others.
Motivations:Seth is motivated mainly by his need for power and superiority. However, he also does a lot of what he does as a sort of jab at his parents, scorning their peaceful, mediatory ways. Perhaps, for some part, Seth does what he does to be noticed.
Skills and weaknesses:Skills:Seth has a formidable strategic brain and linguistic skills. He speaks excellently and is usually quite convincing.
He is trained in unarmed combat, and can overpower most opponents long enough to make an escape.
Seth can read a situation well, and is very good at coming off as well as possible.
If you need a man to get something done for you, go to Seth.
Weaknesses:Seth is nowhere near as infallible as he'd like to make out. He has unexpected physical strength and knows how to fight, but he is uncoordinated and ill-versed in combat. He prefers to talk his way out of trouble.
Don't give him a weapon. Don't. Someone will get hurt, but not who you wanted to wound.
Seth does not relate well to people. He can't do it. He knows the motions, and plays them out dutifully, but there's something fundamentally wrong about the way he goes about it, and rather than putting people at ease, it makes them uncomfortable. He is good at convincing people, manipulating people, but makes no friends.
Other:Seth has some abilities which come uniquely from being the son of an Ancient Rune Dragon, more specifically the dragon of Death. He can fade into the background (quite literally, in fact) if he needs to, but he can also make himself incredibly noticeable, snatching attention and keeping it.
He has a Hybrid, dragon-like form, but either he has never slipped into it, or nobody has ever witnessed it, for there are no reports of what his dragon form looks like.
He had another skill, one rarely used, but the threat of it is enough to inspire obedience.
He can drain life force. Not enough to kill, but certainly enough to either shorten someone's lifespan or make them feel very, very unpleasant. He uses this threat to keep his servants obedient, but rarely makes good of it, for he has never mastered the skill of using the life force he accumulates, and once he has done it, becomes very unstable until the amassed strength is, one way or another, discharged.
HistoryFamily:MotherQuintessa, of no title in particular.
FatherMbarim, the Ancient Rune of Death.
Summary of history: Seth's parents were instrumental in bringing about the end of the Rune/Human war. However, after all that excitement, they made the choice to fall out of the limelight, choosing to raise their family in seclusion, tucked away from civilisation and the prying eyes of the world.
Seth was the only child from the couple, born about ten years after the War had ended. Despite this, he was never spoilt, for his parents lived in comfortable simplicity. They were responsible parents, and educated their son well and in all facets of life, from fairness and civic duty to world history. He was taught about his unusual skill when it manifested, and overall Seth had a balanced, happy childhood, with no apparent secrets or skeletons in closets, and he looked set to grow into a balanced, happy, intelligent young man.
He didn't.
Why didn't he?
Nobody but Seth can truly answer this, least of all his confused, hurt parents. He seemed set on the right path until he was about fourteen years old. Then, something changed him, or changed inside him. Only Seth knows what it was, but with astounding rapidity, he swerved, turning onto a criminal, immoral, dark path instead of the path of light and wisdom provided to him. He bided his time, hiding his thoughts and new, stirring plans from his parents until, one morning, he left without a word.
He has not spoken to his parents since.
Seth made his own way in the world from then on. He joined the criminal empire by choice, and was quickly achieving notoriety in his chosen fields. He seemed to thrive on causing mayhem and misery. The operative word here is 'seemed'. There was, and is, an underlying falseness to his cruelty. He plays the part well, but one can never quite shake the feeling that it is all a bit of an act.
Is it? Only Seth could tell you.
And he keeps that knowledge under lock and key.
Rune DragonsNone at present.
Pertaining to Plot:How they came to find their letter: Seth's letter appeared, two weeks before the assigned meeting date, on a desk at an inn he had taken lodging at during one of his 'little errands'. He had left the room for only a moment, and when he returned, the doors and windows remained unaltered, and there was the letter, lying in plain sight. This kindled his curiosity, and after checking said letter, he opened it.
He did not like the contents.
He did not intend to go. He intended to stay well out of the whole business. But the human part of him didn't work like that.
One way or another, he found himself waiting at the Dancing Dragon Inn.
Special phrase: Ingemar. Peace, Seth? Sample Writing[I am going to try to keep to my literate rule, which is to have no posts under 1000 words. I may drop to 900 on a bad day, but let's hope that it never comes to that. Here's the sort of quality I produce in a literate setting:]
//Shay//
She'd told them to be ready for her.
She surged out of the office, all haste and lazer-beam-focused intent. She didn't ignore the strange looks and startled exclamations that her attire received. She simply did not notice them. She had no time for other people. She never had, but even less so then. She also no longer particularly cared about cultivating her image. She was leaving. It was over. It had been fun, in a sense, the way a teenage rebellion was 'fun'. She'd gone through it. It had been necessary. And now it was time to place it in the past, where it belonged. The Wren had always been a side-path for her, and in her heart she'd always known it. It was never meant to be her life's work. This was Bree's life, not hers.
Shay had just been setting it up for her.
She strode through the hallways, lost in her own thoughts. She toyed with an engraved metal disk restlessly. She was sure that it was growing steadily warmer. She discovered, to her own surprise, that she wanted it to be warming, heralding the arrival of her transportation. She was ready for what was in store for her. She may not have been looking forward to it, but she knew herself to be as ready as anyone ever was. She felt herself smiling, but the expression dropped. Her hand slipped onto her stomach, barely distended, but still beginning to fill out.
Were the babies ready, though? Could she sustain them?
It was time to find out.
Shaygrin pushed open the doors to the morgue in a flurry of heavy, satiny blue-grey material. She looked something like a snowdrift, coming through the door. She tried not to think about how ridiculous she looked. She could pull it off only if she believed herself not to look like a fool.
It wasn't easy.
The two of them were waiting for her, just as ordered. She was relieved. She looked over her tall, strong, hopelessly inept son, and felt her throat constrict.
She couldn't. She couldn't leave her children. It wasn't right. It wasn't fair.
She hardened her resolve. It was done.
She'd practically already left.
"Well?" she demanded, folding her arms.
"You've had more than three months now. What have you come up with?"She hoped that it was good. She needed it to be good.
//Bree//
Bree's sanctuaries were rapidly dwindling. Her bedroom had served as a dumping-ground for paperwork since she could forge her mother's signature (at the ripe old age of seven. She'd been a slow learner) and began to help with the admin of the Wren. Her precious secret room was not nearly as secret as she'd believed. In fact, she suspected that most of the assassins had known of its existence and had just feared her wrath too much to say anything about it. There were few places which regular assassins couldn't get to, and even fewer which weren't bugged by Ty.
This left only one place for her. It was safe because it was common ground, but outdated and therefore unnecessary. Nobody else would lower themselves to using it by choice.
Thankfully, Bree wasn't choosy.
She was doing something very important. Recently, she had discovered a flaw in certain items of clothing. They split. This was all very well and good until one got stuck up a tree. She'd been embarrassed, and vowed never to let it happen again. The result of that vow was evident in the clothing on the floor. Had it been anyone else, the outfits would have been lumped in a pile. However, Bree was Bree, and so there was several neatly-folded stacks: One for untried clothing, and five for the various levels of efficiency.
So far, leggings were the most effective leg-wear. Sweat pants, to her surprise, came a close second. They looked baggy, but were actually very effective.
She had worked herself into a light sweat. The little red cocktail dress (a bad colour for her; red made her look even paler than she was. She hadn't had a choice, though. It had been the only one available in her size) stuck to her body as she swung lightly on the gymnastics bar. She probably wouldn't need to do it on a job, but one never knew. The dress yielded, and the stockings (didn't want to flash anyone, did she?) caught sweat and held it stickily. Despite this, the outfit itself wasn't a complete disaster. Bree was pleasantly surprised. She couldn't do the splits, exactly, but she could certainly manage to fight her way out of trouble and look good doing it.
She was trying not to think about The Problem. Despite what her mother insisted, there was never any neutral ground in a war. Bree worried about her assassins as individuals, and about the Wren as a whole. Measures needed to be taken. They would probably need to be taken behind her mother's back. Shaygrin didn't believe in unnecessary distractions. Bree would need allies. One name sprung to mind, but she pushed it away.
No. She'd need
other allies.
She heard the door to the gym squeak open. Bree rarely oiled the hinges, after she'd had a surprise attack sprung on her. She'd always know when somebody was coming or leaving. She was proud of her own foresight. She dropped down lightly from the beam, turning to face the intruder just as it,
he, Marcus Malberry (she needed to say it, even if just in her head) spoke. She tried not to stiffen. She tried to appear nonplussed. It wasn't easy, but she thought that she'd pulled it off.
"Yes?" she asked impatiently.
Then she saw his face.
Her own grew very serious.
"Who died?" she asked, and meant it. In the Wren, like in any group of mercenaries, it was not uncommon for things to go wrong. It was not an unlikely assumption to make. Furthermore, Bree could not fathom what else could make Malberry look so unhappy.
She noticed the letter clutched in his hand. He was holding it out to her. He smiled, but didn't mean it. Bree didn't smile back. She still respected him, and too much to fake emotion.
She took the envelope, and opened it. The piece of paper inside instantly began to degrade, but Bree was a quick reader. She read it through once, and then once more, before the sheet dissolved into nothing. Bree continued to stare at her hand, her face stony.
Then she looked up, grinned, and laughed.
"It's okay," she reassured him.
I"t's a joke. It's just a joke. She always used to tell us that it was a joke." The cocky smile on her face began to fade.
"It was a joke, wasn't it?" Her mask cracked open a fraction.
"It was never a joke at all, was it." This was not a question.
Bree was not faint-hearted. She did not swoon. She didn't even drop to her knees. She just stood, staring at her hands.
"She's gone to be the goddarn Empress..." she muttered, unbelieving. She shook her head.
"But Father always said that if she went back..."Bree met Malberry's eyes, and let him watch when nobody else had ever been allowed to, as something inside her shrank, bent and shattered.
"They are going to kill her. She's never coming back."She said it with utter conviction. She knew her words to be true. Even if Shaygrin did come back, she'd never be the same. The woman that Bree had known as her mother was gone forever. She'd left as soon as she gave up the Wren, and she would never return.
"She's dead," Bree said, as if testing the idea out loud.
"The Commander is dead."She bowed her head, her face schooled into expressionlessness.
"My mother is dead."She looked up again, and her face was hollow, despite all the filling-out she'd been so desperately trying to (and she'd been succeeding, too) achieve. Grief ages people.
"It's just us now," she whispered.
'Just me, and the man who doesn't love me,' she thought, but swiped the invading idea from her mind. There was nobody she'd rather work alongside. There was nobody in the Wren that she respected as much, or trusted as much.
That was the problem.
More samples from that RP